Difference between revisions of "Chris Barrett"

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I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors.
 
I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors.
  
I have always wanted to develop video games. Starting in the 90's I used packages like [https://en.wikipedia.org/wiki/World_Builder/ World Builder] to create simple games with my friends. Today I use packages like [https://godotengine.org/ Godot] and [https://www.unrealengine.com/ Unreal] to create fun little diversions.
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I have always wanted to develop video games. Starting in the 90's I used packages like [https://en.wikipedia.org/wiki/World_Builder|World Builder] to create simple games with my friends. Today I use packages like [https://godotengine.org|Godot] and [https://www.unrealengine.com|Unreal] to create fun little diversions.

Revision as of 13:30, 14 March 2024

I have been working at Barrett Architect inc. since 2007 working as a Architectural Previzualization Artist. I have experience working with 3D modelling and 2D graphics.

I went to George Brown College in Toronto for my Electromechanical Technicians Certificate. There I developed skills related to circuit design, PCB fabrication, programming and mechatronics. I have used this knowledge to create props for small films, toys and useful equipment.

I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors.

I have always wanted to develop video games. Starting in the 90's I used packages like Builder to create simple games with my friends. Today I use packages like [1] and [2] to create fun little diversions.