Difference between revisions of "Chris Barrett"
Directive0 (Talk | contribs) (Created page with "Chris Barrett is an experienced technician with 15+ years experience working with 2D/3D video graphics and computer aided design. Has an extensive background in the technical...") |
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− | Chris Barrett is | + | I am Chris Barrett and this is my website. |
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+ | What are my qualifications? | ||
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+ | I have been working at Barrett Architect inc. since 2007 working as a Architectural Previzualization Artist. As a result I have in depth experience working with 3D modelling and computer aided design. | ||
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+ | I went to George Brown College in Toronto for my Electromechanical Technicians Certificate. There I developed skills related to circuit design, PCB fabrication, programming and mechatronics. I have used this knowledge to create props for small films, toys and useful equipment. | ||
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+ | I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors. | ||
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+ | I have always wanted to develop video games. Starting in the 90's I used packages like World Builder and Game Maker to create simple games with my friends. Today I use packages like Godot and Unreal to create fun little diversions. One day I would love to work on a large project that would allow me to tell stories through the medium of video games. |
Revision as of 12:19, 5 March 2024
I am Chris Barrett and this is my website.
What are my qualifications?
I have been working at Barrett Architect inc. since 2007 working as a Architectural Previzualization Artist. As a result I have in depth experience working with 3D modelling and computer aided design.
I went to George Brown College in Toronto for my Electromechanical Technicians Certificate. There I developed skills related to circuit design, PCB fabrication, programming and mechatronics. I have used this knowledge to create props for small films, toys and useful equipment.
I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors.
I have always wanted to develop video games. Starting in the 90's I used packages like World Builder and Game Maker to create simple games with my friends. Today I use packages like Godot and Unreal to create fun little diversions. One day I would love to work on a large project that would allow me to tell stories through the medium of video games.