Difference between revisions of "Apogee"

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Apogee is a working title for a game I'd like to make written in pygame.
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[[File:Apogee Logo.png|thumb|700px|Apogee Logo]]
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Apogee is a working title for a game I'm writing using the [//godotengine.org/ Godot game engine].
  
The game seeks to incorporate elements of games like Escape Velocity, GTA 1-2, Ares, and other early shareware 2D games.
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The game seeks to incorporate elements of games like Escape Velocity, starflite, elite, GTA 1-2, Ares, shadowrun and other early console and shareware 2D games. It will hopefully utilize top down space flight and combat with light RPG elements.
  
It will be my first attempt at a 3D game, utilizing Panda3d a python library.
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Key game play mechanics are: navigating the solar system, interacting with interplanetary objects, docking with stations, collecting resources and when all else fails engaging in combat.
  
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As of November 2018 this project has stalled.
  
==Basic Story==
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;Most Recent Binary Download:
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:[//drive.google.com/open?id=16T7InKwfsTdhgya9O-qsrlntZwAnGvGM Apogee Beta 012]
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: Be advised:
 +
: Flight Director and a lot of other functions are broken in this build.
 +
: Spin lock breaks the nav indicators.
  
world takes place in an alternate future where the space race did not end with the apollo moon landings. Increasing fervor for control of space saw US and Russia pouring billions of dollars into development. By 1991 Russia had put a cosmonaut in mars orbit only to lose the vessel on return trajectory failing to complete orbital mechanics for the ride home. Russia attempted to recover the vessel but were unsuccessful until America set aside aggression and assisted. This act turned America and Russia into mostly allies in space. A decade later North america joined England and most of Europe to form a joint space effort. India and japan formed a working relationship and China, Russia and North Korea formed a space power of their own. for 40 years, although relationships have been tense as yet no major war has occurred in space yet.  There have been many acts of espionage, sabotage and subversion.
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[[File:Screen Shot 2018-05-24 at 11.44.03 AM.png|thumb|700px|Starside Gamefield as of b008]]
  
By the beginning of the 21st century most space concerns were under the direction of several multinational corporations and the earth had begun to establish several large multinational governments in response to the growing power of corporate interests.
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==How To Play==
  
At the time of the game the three colonies on mars landed by the US, Russia and India have allied to form the Mars coalition government, declared independence and enacted a constitutional government. No one is sure how the earth governments will respond but none have recognized the legitimacy of the act as yet.
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===Basic Flight===
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In Apogee most ships are fairly rudimentary to begin with. The average ship is equipped with a single laser cannon and a Mark 1 InfiPulse engine. The InfiniPulse engine did away with the need for Hohmann transfers and allowed pilots to propel ships to speeds that make interplanetary transportation feasible through the use of [http://www.projectrho.com/public_html/rocket/torchships.php#brachistochrone Brachistochrone trajectories]. However as the engine constantly adds acceleration to the ship G forces quickly compound and the pilot can succumb to g-lock and suffer serious injury or death. As a result it is advisable that pilots attempt to use the engine in short bursts.
  
The moon is fully colonized, it is the center of all space commerce housing the largest shipyard in the solar system. It is the jumping off point for anyone looking to leave Earth orbit for the belt or the outer planets.
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To conserve fuel pilots should try to find routes to targets that make good use of the gravity wells.
  
===Possible Storylines===
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===Indicators===
  
in the far off colonies of ceres rumors are circling about a growing number of inexplicable equipment failures. the destruction of a freighter carrying needed food aid to ceres has prompted an accident investigation. Chief SSTB investigator Chris Lacoix is enroute but needs a clandestine ride so as not to taint the investigation by drawing unwanted attention.
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[[File:Apogee indicators.png|none|500px|thumb|Apogee Indicators]]
  
==Gameplay==
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All ships in Apogee are equipped with a NavTrek N1000m target and flight data computer. The N1000m uses a holographic indicator ring around the ship to display three key pieces of information crucial for successful navigation of the solar system.
  
start on small planet fresh out of flight academy
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* The pointed ring shows direction of inertia.
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: This is useful for adjusting the ships trajectory to move towards a target.
  
meet an old fella who tells you about a mission. offers you an old clunker if he takes you with him to mission
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* The winged outer pointer shows the direction of the current target
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: This allows the player to keep track of the relative position of target objects.
  
character will explore the solar system of earth.
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* The inner partial arc shows the direction of the applied forces of gravity.
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: Conserving fuel will require using gravity wells to modify your trajectory and navigate to your target. This indicator lets you keep track of the direction of the strongest gravimetric forces.
  
===ship mechanics===
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===Main Controls===
  
every ship is a frame with several hardpoints for adding equipment, cargo area for storage and crew support determines how many crew.
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====Arrow Keys (Left Analog Stick)====
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*Left - Spin counter-clockwise
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*Right - Spin clockwise
  
some vehicles are single stage to orbit small vessels, others are large scale capital vessels that cannot land.
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*Up - Throttle main engine
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*Down - Autobrake (Spins the ship in opposite direction of movement to make braking easier)
  
orbiter
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====WASD (Right Analog Stick)====
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*W - RCS Fore
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*A - RCS Port
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*S - RCS Aft
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*D - RCS Starboard
  
crew vehicle
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====Ancillary Controls====
  
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Ancillary Controls are used to govern the less crucial systems of the ship.
  
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*Control - Dock with/capture object or land at planet/station.
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*Q/E (D-Pad Left and Right) - Cycle through targets
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*F (X Button) - Flight Director (aims ship at target)
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*K (D-Pad Down)- Dismiss Master Alarm
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*V (Y Button)- Cycle camera settings (freezoom, lock to target, zoom out)
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*Plus/Minus (Left and Right Shoulder)- Zoom camera in and out
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*B (D-Pad Up)- Lock camera to ship rotation
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* Space (A Button) - Fire main weapon.
  
equipment ranges from heavy weapons, sensors, energy collectors,
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==Gallery==
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Here are some videos of basic gameplay.
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{{#evt:
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service=youtube
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|id=https://www.youtube.com/watch?v=oJYIEOf0kRU
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|container=frame|alignment=inline
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}}
  
===crew===
 
  
more crew means ship systems are automated. larger ships require more interaction otherwise ships can blow up.
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{{#evt:
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service=youtube
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|id=https://www.youtube.com/watch?v=ybPx-p1WqRY
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|container=frame|alignment=inline
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}}
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{{#evt:
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service=youtube
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|id=https://www.youtube.com/watch?v=hlNtOdwUVW8
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|container=frame|alignment=inline
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}}
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space mechanics: like ares, ships have momentum and rcs. ships can move sideways backwards etc
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[[Category:Godot]]
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[[Category:Game]]
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[[Category:Software]]

Latest revision as of 19:37, 15 October 2019

Apogee Logo

Apogee is a working title for a game I'm writing using the Godot game engine.

The game seeks to incorporate elements of games like Escape Velocity, starflite, elite, GTA 1-2, Ares, shadowrun and other early console and shareware 2D games. It will hopefully utilize top down space flight and combat with light RPG elements.

Key game play mechanics are: navigating the solar system, interacting with interplanetary objects, docking with stations, collecting resources and when all else fails engaging in combat.

As of November 2018 this project has stalled.

Most Recent Binary Download
Apogee Beta 012
Be advised:
Flight Director and a lot of other functions are broken in this build.
Spin lock breaks the nav indicators.
Starside Gamefield as of b008

How To Play

Basic Flight

In Apogee most ships are fairly rudimentary to begin with. The average ship is equipped with a single laser cannon and a Mark 1 InfiPulse engine. The InfiniPulse engine did away with the need for Hohmann transfers and allowed pilots to propel ships to speeds that make interplanetary transportation feasible through the use of Brachistochrone trajectories. However as the engine constantly adds acceleration to the ship G forces quickly compound and the pilot can succumb to g-lock and suffer serious injury or death. As a result it is advisable that pilots attempt to use the engine in short bursts.

To conserve fuel pilots should try to find routes to targets that make good use of the gravity wells.

Indicators

Apogee Indicators

All ships in Apogee are equipped with a NavTrek N1000m target and flight data computer. The N1000m uses a holographic indicator ring around the ship to display three key pieces of information crucial for successful navigation of the solar system.

  • The pointed ring shows direction of inertia.
This is useful for adjusting the ships trajectory to move towards a target.
  • The winged outer pointer shows the direction of the current target
This allows the player to keep track of the relative position of target objects.
  • The inner partial arc shows the direction of the applied forces of gravity.
Conserving fuel will require using gravity wells to modify your trajectory and navigate to your target. This indicator lets you keep track of the direction of the strongest gravimetric forces.

Main Controls

Arrow Keys (Left Analog Stick)

  • Left - Spin counter-clockwise
  • Right - Spin clockwise
  • Up - Throttle main engine
  • Down - Autobrake (Spins the ship in opposite direction of movement to make braking easier)

WASD (Right Analog Stick)

  • W - RCS Fore
  • A - RCS Port
  • S - RCS Aft
  • D - RCS Starboard

Ancillary Controls

Ancillary Controls are used to govern the less crucial systems of the ship.

  • Control - Dock with/capture object or land at planet/station.
  • Q/E (D-Pad Left and Right) - Cycle through targets
  • F (X Button) - Flight Director (aims ship at target)
  • K (D-Pad Down)- Dismiss Master Alarm
  • V (Y Button)- Cycle camera settings (freezoom, lock to target, zoom out)
  • Plus/Minus (Left and Right Shoulder)- Zoom camera in and out
  • B (D-Pad Up)- Lock camera to ship rotation
  • Space (A Button) - Fire main weapon.

Gallery

Here are some videos of basic gameplay.