Difference between revisions of "Chris Barrett"
Directive0 (Talk | contribs) |
Directive0 (Talk | contribs) |
||
Line 5: | Line 5: | ||
I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors. | I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors. | ||
− | I have always wanted to develop video games. Starting in the 90's I used packages like [https://en.wikipedia.org/wiki/World_Builder| World Builder] to create simple games with my friends. Today I use packages like [ | + | I have always wanted to develop video games. Starting in the 90's I used packages like [https://en.wikipedia.org/wiki/World_Builder| World Builder] to create simple games with my friends. Today I use packages like [https://godotengine.org/| Godot] and [https://www.unrealengine.com/| Unreal] to create fun little diversions. |
Revision as of 13:26, 14 March 2024
I have been working at Barrett Architect inc. since 2007 working as a Architectural Previzualization Artist. I have experience working with 3D modelling and 2D graphics.
I went to George Brown College in Toronto for my Electromechanical Technicians Certificate. There I developed skills related to circuit design, PCB fabrication, programming and mechatronics. I have used this knowledge to create props for small films, toys and useful equipment.
I love Star Trek, which has lead to a lot of personal projects involving creating real life examples of Star Trek technology. I am currently working to create a Tricorder replica with actual working sensors.
I have always wanted to develop video games. Starting in the 90's I used packages like World Builder to create simple games with my friends. Today I use packages like Godot and Unreal to create fun little diversions.