Difference between revisions of "Close Quarters Battle"
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[[File:Cqb mainfield.png|link=Main Page|
[[File:Cqb mainfield.png|link=Main Page||Mainfield]]
[[File:2p main.png|link=Main Page|
[[File:2p main.png|link=Main Page||Main]]
Revision as of 20:58, 13 February 2019
Close Quarters Battle (CQB) is the working title of a small mobile game I am developing using the Godot engine.
The game is an homage to Space War, a game released on the Palm OS developed by 2golddragons. The game features some improvements to the concept put forward in Space War, and lacks some as well. In time I hope to make CQB feature complete to Space War and add some of my own flourishes.
The most obvious differences apart from full colour and 16bit sounds is CQB is played on a square grid, not a hexgrid
- Google Play Beta Link
How To Play
In single player the player battles 1-3 enemy ships. Each turn the player decides where to move their ship and where to fire one of three possible "weapons". The enemy ships also determine a set of moves and both the player and opponent turns are played out at the same time. In 2 player the gameplay is identical except that there are two players.
The particle beam is an instantaneous beam of high energy particles that slowly eats away at the enemies shields or hulls. The player can target the location of the enemy ship, or if they are crafty an intermediate point between them so as the player ship moves the beam slews to track the enemy ship.